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About The Numenor Project

"The Numenor Project" is the umbrella name for my efforts (with contributions from many people) to develop a cohesive series of role playing gaming modules set in and around the time period of Numenor's existence, as well as the rest of the world during that time period being impacted by the Numenoreans.

Below is a more detailed description of what "The Numenor Project" is about:

These modules will be released freely to the public as downloadable PDFs.

Only new original artwork contributed by volunteer artists, will be used.

Disclaimer: This project is in no way endorsed or approved by any of the Tolkien copyright holders including but not limited to: The Tolkien Estate (The Tolkien Family), Tolkien Enterprises (A Saul Zaentz Company), New Line Cinema, Peter Jackson, etc. This is purely a group of gamers' efforts at organizing and fleshing out in gaming terms the visions of J.R.R. Tolkien and his works, focused on the Numenorean time periods.

This site, when completed, will include sections for News (completed), web-based forums linked with the email list (not completed), and a Wiki (created) for each module to help towards the development of the modules.

This page was created October 15th, 2006.
This page was last updated, November 23rd, 2006.

Here's some information you may find useful:
Numenor project mailing list, send blank email to: numenor-subscribe@merp.com
The old site related to Numenor development by Ea group 131: http://eagroup.merp.com
You can contact the webmaster by sending email to webmaster at numenorproject dot com

The "Eä Open System" concept.
The Eä Open System represents creating modules that support any/all role playing gaming systems forcused on gaming in J.R.R. Tolkien's imaginary universe with Middle-earth as the central area.

This is not to be confused with ICE MERPS (Iron Crown Enterprises Middle-earth Role Playing System), which is a specific game-system and content released by ICE from 1981 to 1999 until forcefully shutdown by the sinister avarice of Tolkien Enterprises (not to be confused with the Tolkien Estate).

The modules and source books in the Numenor Project will be designed using what I've dubbed as the "Eä Open System" role playing gaming philosophy.
The Eä Open System approach uses a game system agnostic style, roughly similar to the old Chaosium Thieves' World design.
Any game-system specific statistics are included as appendices to the rear of the modules, or listed in a system neutral percentage change of success/failure/discovery, et cetera, if appropriate in the relevant module portion.

The appendices will include statistics for the following game systems:
Ea d20 (D&D 3.5) (definitely)
Eä RPGS (eventually)
ICE MERPS (definitely)
ICE Rolemaster/MERPS (definitely)
Decipher LotR (Lord of the Rings) (definitely)
ICE HARP (possibly, pending volunteer contributions)
Ambarquenta (when applicable - need volunteers)
Harnmaster (possibly - need volunteers)
GURPS (possibly - need volunteers)
Other game systems as people volunteer/contribute will gladly be added


These modules will NOT just be "adventure seeds".
The adventure modules will be fully detailed, ready to play gaming modules, requiring very little preparation (short of reading ahead to know what to expect) on the part of the GM.

This will be slightly different with the campaign modules, and significantly different with the sourcebooks "The Land", "The People", "The Realm", since those are mostly just source material books, rather than ready-to-run modules or campaign modules.

Click the Númenor Adventure Modules link to see a listing of the proposed and in-progress modules.
Click the Númenor Campaign Modules link to see a listing of the proposed and in-progress modules.
Click the Númenor Sourcebooks link to see a listing of the proposed and in-progress modules.

A brief description of each module follows:

"Numenor, Mending"
This covers the years under Tar-Palantir's reign, when he tried (too late) to mend the wayward ways of Numenor. There is a lot of content possible here for political and other conflict as the island becomes more split in twain between what will become "The Kings Men" and "The Faithful".

"Numenor, The 'Golden' Years"
This is a bit of a pun, it is set during the Reign of Ar-Pharazon The Golden.
This would be a "prequel" to "Escape From Numenor", and can be used as a source campaign module as well.
This covers all of his reign up until he "captured" Sauron.
This will have several adventures of different types.
A political adventure set in Numenor itself.
Other intrigue adventure involving the Faithful and efforts to stop Ar-Pharazon.
A ready-to-run action adventure set during his expansionist, tribute-demanding efforts.
Players will (finally) be able to play either the side of the Faithful OR be on the side of the King's Men, going out and collecting tribute, enforcing the King's will/law on lesser men and the Faithful, fighting off Sauron's attacks on Numenor "protected" ports, etc.

"Numenor, Under the Shadow"
This covers from the Time that Sauron was captured up until where the module "Escape From Numenor" takes over/finishes.

"Numenor, After The Fall"
This covers the years immediately after "The Fall", continuing from where "Escape From Numenor" left off.
A ready-to-play "sub-module" set in this time period, either to be included, or as a separate module (I haven't decided which yet) is the one used in MerpCon II 2006, with a number of modifications and improvements over the original version run at the convention: "Umbar After the Fall".
Additional areas, with adventures detailed may include:
"The Landings" (where the Faithful landed, and their initial struggles to get back on their feet, and subsequent rise to power in Middle-earth. And details the coastal havoc wreaked by the ripple effect from the destruction of the Isle of Numenor.
"Growing Pains" as the kingdom grows and has to deal with the backlash and troubles from others in the early years.
The idea is to fill in the gaps in some detail from "The Fall" up until the "Last Alliance".


"Numenor, The Land"
This is pretty self-explanatory for those familiar with "The Land" series by ICE. I'll be following a similar approach. This will definitely require a LOT of input from everyone to flesh it out as fully, but as accurately as possible.

"Numenor, The People"
Same as above, but for "The People" series.

"Numenor, The Realm
Once "The Land" and "The People" are fleshed out, then a final revisioning will MAYBE be done to merge them together into "The Realm".
My preference is to try to stick as much as possible to content published by Tolkien (J or C) for information related to the time period and Numenor. Of course there will have to be a lot of "fleshing out" beyond said canon, but I will do my best to try to "keep it true" to Tolkien's vision as best as possible, but still make it completely playable for GM's and Players. I want to try to make it so that there is not only a cohesive repository of "Canon" data, but also some ready to play adventure modules, and detailed playable campaigns that save the average GM from having to wade through all the information as I have had to do over the years.
I hope I am able to live up to these expectations I have set.
;-)
Namarie!